Layouts

OKCDGA ICE BOWL 2026 - BLUES

Holes 18
Par 54
3638 ft
Short - technical
Active -
OKCDGA ICE BOWL 2026 - BLUES

Hole notes

OB: Roads, across roads, and the lake are OB.

Par rating

162

Play count (30 days)

131 plays

#TeeTargetDistPar
1
Main
Main
225 ft
3
28%
56%
13%

Notes

Reverse Island: Reverse island is active until the first time your disc lands inside it. When you do land the island ,the first time, you move you disc away from the basket in a straight line to the edge of the marked island and putt from there. The Reverse island is then not active again, only move it to the edge of the island one time. Make a putt from outside of the Reverse island without ever touching inside of it, congrats your done.

2
Main
Main
193 ft
3
23%
58%
16%

Notes

Bunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe.

3
Main
Main
165 ft
3
41%
47%

Notes

Island: Island is only active for your drive or first shot on the hole. If you are touching the painted island line you are considered inbounds. If you miss the island you play it where it lies and add a stroke to your score.

4
Main
Main
205 ft
3
22%
58%
17%

Notes

Island: Island is only active for your drive or first shot on the hole. If you are touching the painted island line you are considered inbounds. If you miss the island you play it where it lies and add a stroke to your score.

5
Main
Main
170 ft
3
25%
51%
19%

Notes

Double Mando: Miss a mando, play it where it lies and add one stroke

6
Main
Main
197 ft
3
35%
51%
11%

Notes

Bunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe.

7
Main
Main
245 ft
3
39%
39%
13%
8
Main
Main
174 ft
3
15%
47%
28%
9
Main
Main
202 ft
3
27%
54%
16%

Notes

Bunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe.

10
Main
Main
188 ft
3
34%
56%

Notes

Snake Island: Island is only active for your drive or first shot on the hole. If you are touching the painted island line you are considered inbounds. If you miss the island you play it where it lies and add a stroke to your score.

11
Main
Main
140 ft
3
21%
56%
19%

Notes

Double Mando: Miss a Mando, play it where it lies and add one stroke

12
Main
Main
198 ft
3
19%
54%
21%

Notes

Double Mando: Miss a Mando, play it where it lies and add one stroke

13
Main
Main
182 ft
3
21%
58%
17%

Notes

Double Mando: Miss a Mando, play it where it lies and add one stroke

14
Main
Main
229 ft
3
58%
28%

Notes

Bunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe.

15
Main
Main
190 ft
3
23%
57%
16%

Notes

Moat Bunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe.

16
Main
Main
235 ft
3
39%
47%
10%

Notes

Island: Island is only active for your drive or first shot on the hole. If you are touching the painted island line you are considered inbounds. If you miss the island you play it where it lies and add a stroke to your score.

17
Main
Main
184 ft
3
20%
53%
21%

Notes

Island: Island is only active for your drive or first shot on the hole. If you are touching the painted island line you are considered inbounds. If you miss the island you play it where it lies and add a stroke to your score.

18
Main
Main
318 ft
3
48%
32%