Layouts

Flipped Discs Glowie Night

Holes 20
Par 64
3249 ft
Very short - technical
2 rounds through 9 short holes, perfect for glow rounds! Note that this layout conflicts with the general flow of the park. It is not recommended to play this layout during the day!

Par rating

142

Play count (30 days)

0 plays

#TeeTargetDistPar
1
Glow Temp
Main
132 ft
3
11%
62%
24%

Notes

Mando left of marked tree. DZ at the tree if missed.

2
Glow
Main
178 ft
3
32%
54%
11%

Notes

"Bermuda Triangle" under the basket. If you are within or touching the line, you take a hazard stroke and play from that lie.

3
Glow
Main
125 ft
3
56%
37%

Notes

Island hole pentagon - marked by flags. Dropzone at blue marker if OB.

4
Glow
Main
137 ft
3
55%
39%

Notes

First tree is a mando. You must throw to the right side of the tree the first time you play the hole, and the left side the next time you play it. DZ at tree if missed.

5
Glow Temp
Main
154 ft
3
22%
52%
21%

Notes

"River" is OB - flags mark both sides of the river. Normal OB rules apply.

6
Glow
Main
147 ft
3
34%
55%

Notes

"Bermuda Triangle" under the basket. If you are within or touching the line, you take a hazard stroke and play from that lie.

7
Glow Temp
Main
246 ft
4
29%
43%
19%

Notes

Mando left of large light pole. Gravel is OB. DZ for both is marked with red marker.

8
Glow Temp
Main
132 ft
3
40%
54%

Notes

No special rules

A
Glow Temp
Temp A
205 ft
3
25%
49%
20%

Notes

Double triple mando! If you miss a mando, you get a penalty stroke and play where you land.

9
Glow Temp
Main
168 ft
4
47%
36%

Notes

Everything outside of the ball diamond fence is OB on first throw. Proceed to green DZ marker in ball diamond if you go OB. Everything inside of diamond is OB for next shots. Proceed back to tee pad if you go OB with no further OB rules.

10
Glow Temp
Main
132 ft
3
11%
62%
24%

Notes

Mando left of marked tree. DZ at the tree if missed.

11
Glow
Main
178 ft
3
32%
54%
11%

Notes

"Bermuda Triangle" under the basket. If you are within or touching the line, you take a hazard stroke and play from that lie.

12
Glow
Main
125 ft
3
56%
37%

Notes

Island hole pentagon - marked by flags. Dropzone at blue marker if OB.

13
Glow
Main
137 ft
3
55%
39%

Notes

First tree is a mando. You must throw to the right side of the tree the first time you play the hole, and the left side the next time you play it. DZ at tree if missed.

14
Glow Temp
Main
154 ft
3
22%
52%
21%

Notes

"River" is OB - flags mark both sides of the river. Normal OB rules apply.

15
Glow
Main
147 ft
3
34%
55%

Notes

"Bermuda Triangle" under the basket. If you are within or touching the line, you take a hazard stroke and play from that lie.

16
Glow Temp
Main
246 ft
4
29%
43%
19%

Notes

Mando left of large light pole. Gravel is OB. DZ for both is marked with red marker.

17
Glow Temp
Main
132 ft
3
40%
54%

Notes

No special rules

B
Glow Temp
Temp A
205 ft
3
25%
49%
20%

Notes

Double triple mando! If you miss a mando, you get a penalty stroke and play where you land.

18
Glow Temp
Main
168 ft
4
47%
36%

Notes

Everything outside of the ball diamond fence is OB on first throw. Proceed to green DZ marker in ball diamond if you go OB. Everything inside of diamond is OB for next shots. Proceed back to tee pad if you go OB with no further OB rules.