Layouts
Smart Layouts automatically update as baskets change positions on the course.
Classic layouts
OKCDGA ICE BOWL 2026 - REDS
Hole notes
Par rating
Play count (30 days)
133 plays
| # | Tee | Target | Dist | Par | ||
|---|---|---|---|---|---|---|
1 | Main | Main | 250 ft | 3 | 23% 62% 13% | |
23% 62% 13% | ||||||
NotesReverse Island: Reverse island is active until the first time your disc lands inside it. When you do land the island ,the first time, you move you disc away from the basket in a straight line to the edge of the marked island and putt from there. The Reverse island is then not active again, only move it to the edge of the island one time. Make a putt from outside of the Reverse island without ever touching inside of it, congrats your done. | ||||||
2 | Main | Main | 205 ft | 3 | 11% 58% 25% | |
11% 58% 25% | ||||||
NotesBunkers: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
3 | Main | Main | 227 ft | 3 | 16% 56% 22% | |
16% 56% 22% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
4 | Main | Main | 184 ft | 3 | 63% 24% | |
63% 24% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
5 | Main | Main | 245 ft | 3 | 12% 58% 24% | |
12% 58% 24% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
6 | Main | Main | 202 ft | 3 | 19% 64% 15% | |
19% 64% 15% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
7 | Main | Main | 283 ft | 3 | 14% 61% 20% | |
14% 61% 20% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
8 | Main | Main | 237 ft | 3 | 17% 58% 20% | |
17% 58% 20% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
9 | Main | Main | 164 ft | 3 | 16% 62% 19% | |
16% 62% 19% | ||||||
NotesIsland: Island is only active for your drive or first shot on the hole. If you are touching the painted island line you are considered inbounds. If you miss the island you play it where it lies and add a stroke to your score. | ||||||
10 | Main | Main | 200 ft | 3 | 23% 61% 13% | |
23% 61% 13% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
11 | Main | Main | 232 ft | 3 | 16% 55% 22% | |
16% 55% 22% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
12 | Main | Main | 264 ft | 3 | 56% 30% | |
56% 30% | ||||||
13 | Main | Main | 202 ft | 3 | 24% 56% 16% | |
24% 56% 16% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
14 | Main | Main | 186 ft | 3 | 26% 54% 16% | |
26% 54% 16% | ||||||
NotesTriple Mando: Miss a mando, play it where it lies and add one stroke. Bunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
15 | Main | Main | 121 ft | 3 | 36% 50% 12% | |
36% 50% 12% | ||||||
NotesIsland: Island is only active for your drive or first shot on the hole. If you are touching the painted island line you are considered inbounds. If you miss the island you play it where it lies and add a stroke to your score. | ||||||
16 | Main | Main | 195 ft | 3 | 24% 58% 15% | |
24% 58% 15% | ||||||
NotesBunkers: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
17 | Main | Main | 220 ft | 3 | 11% 54% 27% | |
11% 54% 27% | ||||||
NotesBunker: Bunker is active at all times. If you land in a bunker you play it where it lies and add a stroke to your score. Painted bunker lines are considered out of bounds you must be touching the un-painted inbound side to be safe. | ||||||
18 | Main | Main | 289 ft | 3 | 47% 33% | |
47% 33% | ||||||